All work

06 / Reel Code / Product

Creating immersive experiences

The stadium already had Wi-Fi. What it didn’t have was a digital layer that respected a fan who just wanted food, a jersey, or the last quarter back.

4
In-seat features unlocked from one code
On-site
Designed against the real bowl at Levi’s
KPIs
Scans, transactions, and satisfaction

Context

A barcode on every seat

Reel Code lets a fan unlock ordering, the team store, trivia, and more from their phone. I researched, designed, and tested the interfaces, with design, product, and engineering through launch.

Product and marketing looked at what Levi’s Stadium and other Bay Area venues had actually turned on. A lot of promotion and service never made it into digital form. Full Wi-Fi coverage made a better experience possible. Engineering built a 49ers experience around a branded barcode scanned in the Reel Code app. Codes lived on every seat.

One of the unlocked surfaces: roster and game context, a thumb away from the seat.

Problem

The venue was physical. The service was not.

Fans could order food, buy gear, play half-time trivia, and watch quarter highlights — but only if the interface made those four jobs obvious in a loud, bright, time-boxed place. The first delivery was a UI strong enough to demo to investors without pretending the stadium was a quiet living room.

Approach

Two fans, then the wireframes that serve them

Storyboards produced two personas so the team’s favorite features could not outrank a visitor’s actual needs. Wireframes forced the hard calls: what a link is named, where navigation sits, which feature earns the first screen.

Low-fidelity concepts came before visual polish. Card sorting and A/B tests kept the structure honest.

Early interface work, focused on the path from scan to a finished action.
A later composition of the in-venue product.

Outcome

Utility, measured in scans and orders

Research surprised me with how much a phone can carry inside a venue. Fans wanted the instant version of things they already do: food, merchandise, trivia, highlights.

Engagement, transaction rate, and satisfaction moved in the right direction. Being on site at Levi’s — standing where the codes would actually be — changed the design. Scans per game and the conversion from scan to interaction became the loop we designed against.

Role & tools

Research, interface design, and testing, with product and engineering, including an investor-ready demo.

  • Sketch
  • Flinto
  • InVision
  • Card sorting
  • A/B testing
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